Digital Arts Technology

3D Graphic by Yi Ren DAT 234

The Digital Arts program provides students with an in-depth understanding of digital media creation and production. The aim of the program is to produce digital media designers for jobs in training, marketing, advertising, web development, broadcasting, audio production, graphic art production and electronic publishing.

Digital artists have become an integral part of the mainstream communications medium; positions in digital media design and development exist in business, industry, government, education and entertainment.

Earn an Associate Degree, Certificate or take a Course or two

Degree Programs

Certificate Programs


Introduction to Digital Arts
3 Credits
Prerequisite: CSA*H105 or equivalent experience. This course is an introduction and overview of the digital arts. The basic elements, components and skills required for digital art development and production will be defined and explored. Topics include; applications of digital arts, presentation software, visual design principles, digital media design, Web design, configuring a multimedia system, emerging technologies, multimedia components, and interactive multimedia development.
Multimedia Authoring I
3 Credits
Prerequisite: DAT*H101. Multimedia Authoring I is an introduction to the planning, development and management of multimedia software projects, Interaction Design, and algorithm analysis. Topics include; multimedia and instructional design, multimedia and interaction design, multimedia and the WWW, arrays, functions and methods, events and event handlers, objects, logic structures, repetition structures, programming and scripting languages, and variables.
Digital Design
3 Credits
Prerequisites: DAT*H101. This course explores the uses of fundamental visual design principles in emerging technologies used to design and develop interactive electronic documents such as multimedia databases, multimedia electronic books, applications for hand-held devices, and other technologies. Topics include; elements of design, principles of design, XML, and delivery engines.
Digital Imaging I
3 Credits
Prerequisite: DAT*H101. Digital Imaging I provides an in-depth study of digital image files and their uses in the realm of digital graphics, imaging and video. Topics include; alpha channels, composition and lighting, color theory, data compression, filters, raster graphics, vector graphics, gradients, layering, screen resolution and bit depth, and video display formats.
Digital Video Production I
3 Credits
Prerequisite: DAT*H101. Digital Video Production I is an introduction to the three phases of video production; pre-production, production, and post-production. Students will script, storyboard, shoot, and edit original short films. Topics include; alpha channels, aspect ratio, audio production, broadcast standards, computer monitors vs. video monitors, camera techniques, composition, compositing, compression, lighting, rolling credits, transitions, titles, and project management.
Interactive Media Design
3 Credits
Prerequisite: DAT*H104. Interactive Media Design is a practical and theoretical approach to the development and application of interactive digital media for desktop, portable devices, and Web-based applications. Learners will utilize the latest technologies to design, develop and present interactive digital media content. Topics include; principles of interaction design, human-computer interaction, intermediate JavaScript and XML programming, and developing interactive PDF documents.
Multimedia Authoring II
3 Credits
Prerequisite: DAT*H104. Multimedia Authoring II is an intermediate-level course in the application of advanced project development tools used in the creation of interactive multimedia for the edutainment, entertainment and Web industries. Students will learn and apply techniques used to create interactive multimedia for broadcast, electronic games, and WWW applications. Topics include; algorithm analysis, animation, Interaction Design and interactivity, introduction to Human-Computer Interaction, keyframing and tweening, objects and events, Lingo scripting, timeline-based authoring, and Shockwave.
3D Graphics & Animation I
3 Credits
Prerequisite: DAT*H108. The 3D Graphics & Animation I course is an introduction to the design and application of digital character modeling and animation. Students will learn to design 3D modeled objects and examine and apply fundamental 2D and 3D graphic algorithms. Topics include; animation, camera and rendering, extrusions, lighting, modeling, polygons and primitives, surfaces, terrain, texture maps, transforms, and vectors.
Multimedia Web Authoring
3 Credits
Prerequisite: DAT*H205. Multimedia Web Authoring utilizes the latest software technologies and methodologies to develop and deliver complete interactive multimedia software systems for Web-based applications. Topics include; advanced algorithm analysis, complex problems in Human-Computer Interaction, and advanced JavaScript and Action Script programming.
Electronic Music Composition/Audio Technology II
3 Credits
Prerequisite: DAT*H218/MUS*H218. This course provides intermediate instruction in digital synthesis, digital sequencing software, and electronic composition methods. Students will complete a series of directed and independent compositional projects in a variety of styles. Topic include; construction of timbres, additive and subtractive synthesis, digital sampling, signal processing, and algorithmic composition.
Acoustics and Sound Design
3 Credits
Prerequisite: DAT*H101. The advanced functions of the properties of sound, human hearing, electro-acoustic instruments, digital sound reproduction systems, sound synthesis, and psychoacoustics are examined. Students will develop and participate in a number of practical sound design and audio engineering projects.
Digital Video Production II
3 Credits
Prerequisite: DAT*H110. This course examines advanced project development methods and tools for video production. Students will study and apply the processes involved in transforming a concept to a finished video product. Topics include; analysis, budget, copyright, scripting, storyboarding, sequencing, pre-production, production, and post-production. The learner will design, script, produce, edit, and complete an original video project.
Motion Graphics for Film & Video
3 Credits
Prerequisite: DAT*H110. The study and application of state-of-the-art special effect techniques used in film and video industries will be explored. Topics include; compositing of multiple layers, masks and mattes, advanced motion controls, and advanced color keying.
Digital Imaging II
3 Credits
Prerequisite: DAT*H108. The advanced study of the design and manipulation of digital graphic and image files will be realized through a series of experiential projects. Topics include; photo retouching, drawing with vector paths, creating special effects with multiple layer effects, and designing images for interactive electronic media.
3D Graphics & Animation II
3 Credits
Prerequisite: DAT*H212. This course will explore advanced techniques for character modeling and the design of virtual space. Topics include; lighting and atmospheres, environmental structures, organic modeling, and character construction. The learner will design, model, and animate a complete 3-dimensional virtual world.
Multimedia Authoring III
3 Credits
Prerequisite: DAT*H205. This course explores advanced multimedia systems and the theoretical and practical issues in designing interactive systems. Topics include; compression techniques, synchronization, user interface accessibility, indexing and retrieval techniques, operating system support for digital audio, video, and animation file formats, as well as network and transport protocols for multimedia. Emphasis will be placed on current design and delivery issues, software implementation and discussion of future directions.
Digital Arts Project
3 Credits
Prerequisite: DAT*H224 or 230 or 240. Completion of a significant project under the guidance of an advisor in an area of mutual interest such study terminating in a deliverable software/media product with technical documentation. The project must be in an area directly related to one of the three program options.
Principles of Sound Recording
3 Credits
Prerequisite: DAT*H218 or MUS*H218. This course presents an in-depth study of the techniques and methodologies used in studio and live recording. In addition to classroom assignments and exercises, students will be expected to complete field work resulting in the recording, editing, and mastering of a live or studio project. Topics will include two-track and multi-track recording, studio acoustics and design, analog and digital mixing consoles, microphone placement techniques, signal processors, and studio session procedures.
DAT *H218
Electronic Music Composition/Audio Technology I
3 Credits
(also listed as MUS*H218) Prerequisite: CSA*H105 and permission of the instructor. This course is an introduction to the art and techniques of electronic music and audio production. The history, elements, and tools of electronic music and audio will be defined and explored. Topics include; acoustic theory, analog and digital audio principles, composition, recording engineering techniques, sound sampling, electronic synthesis, MIDI, and audio for multimedia and the World Wide Web.
Digital Illustration
3 Credits
Prerequisite: DAT*H108 or equivalent experience. This course is an exploration of vector-based illustration. The major elements, components and skills required for the production of graphics used in a variety of fields will be developed.
Digital Arts Photography
3 Credits
This course in Digital Photography is designed to develop your skills in pixel based photographic design and printing. The dream of filmless photography has finally become a reality. Cameras, printers, inks and paper have evolved that are able to not only match traditionalcontinuous tone photographic quality, but can also extend traditional possibilities. In this first introductory course in digital photography, we will use this new found power to create, edit, post and share our images electronically. As a studio art course, you will be assessed not by tests or writing papers but mainly by your visual work leading to a final portfolio of images. Your ability to grow in the medium, try on new ideas, learn to communicate using the language of this medium, to appreciate ideas and trends in historical as well as contemporary photographic art will all contribute to your grade.